HITMAN: AGENT 47 centers on an elite assassin who was genetically engineered from conception to be the perfect killing machine, and is known only by the last two digits on the barcode tattooed on the back of his neck. He is the culmination of decades of research and forty-six earlier Agent clones -- endowing him with unprecedented strength, speed, stamina and intelligence. His latest target is a mega-corporation that plans to unlock the secret of Agent 47's past to create an army of killers whose powers surpass even his own. Teaming up with a young woman who may hold the secret to overcoming their powerful and clandestine enemies, 47 confronts stunning revelations about his own origins and squares off in an epic battle with his deadliest foe.
An assassin teams up with a woman to help her find her father and uncover the mysteries of her ancestry.
In the intro credits we learn how the Agent came about and that the main researcher vanished at some point. His daughter is the key to finding him, and the Syndicate is eager to find him to restart the program.
The daughter Katia, now an attractive adult is herself looking for her father, but she also seems to have heightened senses if not downright clairvoyance. A guy named Smith approaches her and tells her that someone is after her and offers protection. And indeed, Agent 47 shows up shooting up the place and fighting with Smith. They manage to escape and Katia reveals her research on her father to Smith, based on intel he shares, she thinks she known where he is. 47 shows up again and shoots Smith. There is a revelation about Katia identity and her relationship to 47. Now both 47 and Katia join forces to find the father as Smith and his goons are out to get them and the dad as well.
In the process there are car chases, plenty of fights and shootouts. They do find the old man who eventually is grabbed by the Syndicates boss, someone many agents have failed to eliminate. Will 47 succeed with the help of Katia and her dad?
First things first. Gamers by now should have leaned that video games don't make good source material for movies, hence most movie adaptations are poor. Except that Hit-man: Agent 47 is very good. Still, as reviews here show, gamers aren't satisfied and they never will be. And that's fine. The game is a game, the movie is a movie. I don't care whether this is faithful or not, or whether it conforms to someone's fantasy of the games. As an action movie Hit-man: Agent 47 is very satisfying. You have a very strong cast in Friend, Ware, Hinds, Kretschmann. Now the problem is that few actors can pull off the bald look--Olyphant didn't, Friend does it a little better but he's still not the ideal Hit-man, despite being a great actor. Ware does a good job as the girl who unwillingly and unwittingly finds herself thrust in the role of an action heroine. But once she pulls her lovely hair back, it's on. Hinds is always great, and reminded me here a bit of DeNiro.
The story is strong and offers some surprises. The movie is very stylish, in the typical German modern style. All the fight scenes are good and thrilling, but they are not as loud as American fights. And it's surprising when a punch isn't accompanied by the usual excessively loud sound of cabbage being beaten.
In the end, I wanted more Hit-man: Agent 47, a longer movie that could have clarified the story a bit more, more fights, more stunts. This movie compared to most action movies these days is far more restrained in its ambitions. And that's fine. 47 and Katia make a great pair for future sequels. . . . H!TMAN: AGENT 47 shouts at us in a not altogether subtle fashion. Audis are shown to be explosion-prone, and quite difficult to maneuver even a few city blocks without winding up totaled. If any automobile insurance executives see H!TMAN, it's doubtful that policies will even be issued covering Audis in coming months. Audis apparently emanate from one of those European countries with the hubris to "pride (itself) on its (automotive) engineering." Though the Hows and Whys of the Audi combustion problems may not be fully explored in H!TMAN, it's pretty hard not to second guess their design, particularly their wiring. At least no one is priding themselves on Audi styling to my knowledge, as these sedans look pretty much like any other brand of car (that is, until they go, "KA-BOOM!!"). Auto aficionados will tell you that makes looked different from each other through the 1960s, and it's been all downhill after that. At any rate, H!TMAN makes it easy to remember that four interlocked rings in one row are a dead giveaway warning that an Audi is present (just think Berlin's Olympic Stadium Rings of 1936, after the Russian tanks steamrolled and partially crushed them at the end of World War Two). Hitman: Agent 47 is a film that bears nothing but a passing resemblance to the game that spawned it, but that shouldn’t surprise anyone, as it’s all just a cash grab, anyway. No choice but to wash, rinse, repeat: cha-ching. No, but there is a stinger during the credits. See here or here for more information. a5c7b9f00b
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